

#RPG MAKER MV SCRIPT SOFTWARE#
Next, open up your map’s saved image in your Photo Editing Software (or if you chose not save a map from the Engine, open a new image. I only mention this because I have heard otherwise before. You will not have to set your resolution to certain numbers based upon your map sizes or vice-versa. Last thing I want to mention is that, whether you creating an image from scratch or saving an image from the Engine, the resolution of your game does not matter. This is fine too, all you’re doing is changing the order of things.

Now, you could also start by opening a new blank image in your Photo Editing software if not bothering with traditional MV ground/wall tiles, and create the actual map file later. Once done laying down the ground and wall tiles or not, save the map as an image.

If you plan on using a MV formatted tileset for your ground and walls instead of a ground/wall decal or drawing the ground/walls yourself, this is where you’ll lay down the ground tile/s as if you were mapping normally (To do so quickly, use the paintbrush. Once you have all of those, you’re ready to actually begin mapping! Who would’ve guessed?īegin by creating a map as you would normally in the engine. It’s not hard, you’ll figure it out quick I’m sure.
#RPG MAKER MV SCRIPT HOW TO#
I will not be covering the basics of Photo Editing, so if you do not how to use your software of choice, you’ll have to learn that first before moving on with Parallax Mapping. Personally, I use Pixlr mainly because it’s free I heard good things about GIMP as well, but I’ve never used it myself. Photoshop is the best, so if you have the money, get it. That’s where most of your maps and map effects (like fog) will go. As per the requirements of the plugin, you will also need to create a “layers” folder in your game’s “img” folder. It’s order in relation to your other plugins shouldn’t matter. Open your game in the Engine and be sure to turn the plugin on. js file and insert it into your game’s “Plugins” folder. There are other Parallax Mapping scripts, but Galv’s is by far the easiest to use. The free code you’ll need for the map to function properly (Yes, it’s free for Commercial Use). I’m using the tiles from the Mythos Reawakening Pack in the example images. Feel free to follow along the Guide with the RTP tilesets if you want. Should go without saying but I like to be thorough. Before you can jump into Parallax Mapping, you’ll need 3 things:
